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Smash ultimate frame data wiki
Smash ultimate frame data wiki





  1. #Smash ultimate frame data wiki manual
  2. #Smash ultimate frame data wiki full

#Smash ultimate frame data wiki manual

Specials performed through 5MMM sometimes have different properties than their manual counterpart. More information on this is described in the Dragon Balls section.ĥM has its own Super Combo by repeatedly pressing 5M, resulting in the following sequences:ĥM > 2M (on block) 5M > 2M > Special Move > Super Attack (on hit) If you successfully land the last hit of the grounded L Super Combo, in a combo that hasn't used U Smash!, continue into the automatic Super Dash (5LLLL) and then cancel into the air L Super Combo, the final j.L (5LLLLLLL) will cause Dynamic! property on hit instead of the usual Smash! property of j.H, granting you a Dragon Ball and causing a different knockdown. † If you hit an opponent with j.L on the frame before they land on the ground (outside of a combo), j.LL won't receive the momentum boost, but keep other properties. For example, by delaying button presses (j.L > delay j.LL) and letting the opponent float a bit higher than you, you can get a bigger boost than if you've just done j.L > immediate j.LL, allowing for new follow-ups This special property is often used to reposition yourself in situations where j.L > j.M wouldn't connect, and in more advanced combos as well. This "boost" gets stronger the further you are from the opponent

  • Pushes the character up and towards the opponent, auto-correct on sides switch and overriding your current momentum.
  • #Smash ultimate frame data wiki full

    However, the second j.L (j.LL) has a few different properties compares to manual j.M:Ĭharacters with full access to reverse beat can do j.L > j.H > j.L > j.LL, or even j.L > j.LL > j.4L. J.L > j.L > j.L on air-to-air † hit will result in a basic j.L > j.M > j.H air combo. Pressing 5L again after 5LLL on hit will perform an automatic Super Dash. 5LL and 5LLL come out even on whiff, and will auto-correct on sides switch. In the case of the L Super Combo, performing 5L > 4L will result in 5L > 5L on the ground and j.L > j.L in the air.īy repeatedly pressing 5L, your character will automatically perform a full sequence of attacks.ĥL > 5L > 5L consists of 5L followed by two unique normals (5LL and 5LLL) that function like a medium and heavy normal, respectively. By holding during a Super Combo, you can prevent yourself from continuing the Super Combo. They are a type of power-up and collectible that are featured prominently in Story Mode, which depicts them as characters from various object show franchises who lost their bodies in Axis's attack and were reduced to disembodied souls.Dragon Ball FighterZ has an autocombo system similar to the one found in Persona 4: Arena. Symbols are just like the spirits from SSBU. Just like all of the Super Smash Bros series, this game has multiple stages which fighters can fight on with. The game originally had 81 playable characters but it was changed to have over 100 playable characters. The gameplay is practically the same as SSBU, being that you have to launch characters off the stage. They ended up passing on the project to Data McSponge, who is moving the project to this very wiki. On July 6, 2021, polysided officially retired from making Battle for Smash Ultimate. The video also became quite popular, getting hundreds of thousands of views soon after the video's release. The video became popular on youtube, getting over a million views and getting a cult following.Ī year later, a remake of the video was created by polysided with much better quality but with no gameplay. Only one character survived which is Woody which makes him the main hero of the adventure and he has to save everyone else. The first showcase of this game was with the youtube video titled: (Parody) Battle For Smash Ultimate: World Of Light which depicts characters from many object shows getting consumed by light by Galeem.







    Smash ultimate frame data wiki